Apprendimento a distanza e sincronicità: come progettare un mondo virtuale

Sabini, Luca (2012) Apprendimento a distanza e sincronicità: come progettare un mondo virtuale. In: Didamatica 2012, 14-16 Maggio 2012, Taranto.

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Abstract/Index

L’apprendimento tramite i mezzi di comunicazione telematici è un argomento molto attuale. Strumenti utilizzati per questo tipo di apprendimento sono diventati molto popolari, basti pensare agli ambienti Computer Mediated Communication, agli strumenti del web 2.0, agli ambienti virtuali 3D (come ad esempio Second Life). Nel considerare questi strumenti, è necessario però notare che questi ultimi presentano sia punti di forza (es. fare cose che non sarebbero possibili nella realtà) che di debolezza. Un problema collegato con l’apprendimento a distanza, esige alcune considerazioni: la “sincronicità”. La sincronicità nei mondi virtuali infatti limita la flessibilità che altre modalità di comunicazione a distanza permettono. In questo lavoro viene presentato, con l’approccio della “design theory” uno studio su come sviluppare piattaforme per i mondi virtuali 3D che affronta la problematica della sincronicità utilizzando la teoria della “Media Synchronicity”.

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Item Type:Conference or Workshop Item (Other)
Research documents and activity classification:Conference Items > National Conferences > Uninvited Submissions
Divisions:Department of Business and Management > CeRSI (Information Systems Research Centre)
Uncontrolled Keywords:Virtual worlds. E-learning. Media syncronicity.
MIUR Scientific Area:Area 13 - Economics and Statistics > SECS-P/10 Business Organisation
Deposited By:Luca Sabini
Deposited On:03 Oct 2012 19:39
Last Modified:08 Mar 2014 11:08

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